ShapeShift Dev Blog
- Visual notes18 framesJune 30, 2026
Monthly post
Feature tracks for Decoration System and King of the Hill gameplay, unit test fixes, portal and level fork fixes



- Visual notes52 framesMay 31, 2026
Monthly post
Improving/implementing GOAP, pathfinding, and decoration system. Fixes for copying, netcode, unit tests and other bugs



- May 2, 2026
Weekly post
Wave spawning technical and design work; wip better enemy AI (GOAP); wip disconnect + reconnect handling
- Visual notes37 frames



- January 17, 2026
Weekly post
Sound bug fixes, snapstep ability, wip netcode improvements for ability scheduling, wip damage indicators
- Visual notes92 frames



- Visual notes29 frames



- Visual notes17 frames



- Visual notes6 frames



- October 25, 2025
Weekly post
King of the Hill game mode bug fixes, build system improvements, unit tests and basic modding API
- Visual notes4 framesOctober 20, 2025
Screenshots
King of the Hill game mode: using input replay files to fix issues with obelisks becoming uncharged



- Visual notes2 frames


- Visual notes3 frames



- Visual notes4 frames



- Visual notes4 framesMay 25, 2024
Netcode, self playtest, and planning
Netcode serialization cross-platform fixes, self playtest, DRL planning



- Visual notes2 frames


- March 16, 2024
Minimap fixed
- March 15, 2024
Minimap and music
- March 12, 2024
Copy animation v3