ShapeShift Dev Blog
Weekly post
January 17, 2026Sound bug fixes, snapstep ability, wip netcode improvements for ability scheduling, wip damage indicators
Weekly post
January 10, 2026King of the Hill bug fixing, replay v2 system design, snapstep ability
Weekly post
December 31, 2025King of the Hill bug fixing, new replay v2 system design
Weekly post
November 22, 2025lighting2 system continued
Weekly post
November 15, 2025Unit tests, new resim method, new lighting2 system
Weekly post
November 8, 2025Preliminary playtest, King of the Hill development, replay file fixing
Weekly post
November 2, 2025King of the Hill progress, multiplayer state update bugs fixed
Weekly post
October 25, 2025King of the Hill game mode bug fixes, build system improvements, unit tests and basic modding API
Screenshots
October 20, 2025King of the Hill game mode: using input replay files to fix issues with obelisks becoming uncharged
Update
September 7, 2024Netcode, new copy animation
Weekly post
July 28, 2024Minor fixes, kanban setup
Weekly post
July 21, 2024Town and hotel progress, playtest
Weekly post
July 13, 2024Town level progress
Weekly post
July 6, 2024Visibility polygon-based lighting
Weekly post
June 29, 2024Shadertoy demo-inspired SDF lighting
Weekly post
June 22, 2024Working on Lua bindings
Weekly post
June 15, 2024Working on Lua bindings
Weekly post
June 8, 2024Town level, starting work on Lua bindings
Weekly post
June 2, 2024Town level
Netcode, self playtest, and planning
May 25, 2024Netcode serialization cross-platform fixes, self playtest, DRL planning
Netcode progress
May 18, 2024Event update replay wip, resimming wip, macOS wip
Netcode AI events progress videos
May 14, 2024Deterministic resim for enemy AI
Netcode progress
May 11, 2024Event updates wip
Netcode progress videos
May 6, 2024Deterministic resim for individual bodies wip
Netcode progress
April 22, 2024Joint resim wip
Netcode progress
April 21, 2024Deterministic resim for individual bodies (no joints yet) wip
Crash fixed
March 21, 2024Crash fixed, stencil rendering fixed, planning DRL, placement algorithm
Minimap fixed
March 16, 2024Minimap and music
March 15, 2024Copy animation v3
March 12, 2024