Monthly post

June 30, 202612 min

Near the end of June, I made, for the first time, multiple feature tracks. These are tasks that are aligned along a "track" to be completed in that repo checkout (with multiple repo checkouts). Modpatch v2.0.0 helped make this possible. So far, one is the Decoration System (also the "master" branch), the other is King of the Hill gameplay. The idea is they are easy to switch between rapidly. I've been spending too much time on the Decoration System, and it can eat up a lot of time because it is very much an "optional" feature, not a "blocking" one. So, the feature tracks allow me to flexibly work on the Decoration System while still getting King of the Hill gameplay design implemented and tested before playtests (which I hope to do soon).

Feature track 1: Decoration System

Unit tests

Portals/level forks

Decoration system

Tools

Agentic build script

Agentic grep script

Monotools

Modpatch

Logging

Levels/netcode

Levels

Netcode

Replay v2

Feature track 2: King of the Hill gamemode/gameplay development

Tools

Startup arguments

Join launcher

Levels/netcode

Netcode


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