Weekly post
May 2, 2026 • 1 min
- initial work on wave spawning (claude code opus)
- Initial work on GOAP (goal-oriented action programming)
- Some performance enhancements to pathfinding by claude code opus
- Codex (GPT 5.5) is making a "headless runner" for the game to run a REPL and scripts via the LLM so it can see results of running a level etc. somewhat (since it can't see what the game rendered)
- Disconnect/reconnect handling for players via claude code opus (untested)
- Trying to design what the enemy waves should do and how they should behave: want them to go to the current crown zone mostly; want some other enemies strewn around the level to wander and then pick fights / engage players and retreat when low Hp
- Codex fixed some build system issues for its build script it uses for the game (this took a lot of usage/tokens)
- Codex worked more on GOAP by adding Lua capabilities