Update
September 7, 2024 • 1 min
- It's been a while since last time I wrote
- Back to working on multiplayer/netcode to:
- Send basic level spawning RPCs and late join spawns
- Send network variables (for shape side HP, mass collected, etc.)
- Handle late joins in general
- Send despawn RPCs
- Pop player shape with an RPC (to return to NoForm, for pressing shift or running out of shape HP)
- Changing player shape with an RPC
- Break off shape sides with an RPC
- Made new copy animation for player copying (my fourth version of it). This one looks really good, and I prototyped it in Processing.
- It also has SFX generation by playing notes at different pitches.
These yellow knobs can be dragged around to set the source and target locations of the waves:
This uses additive sine waves inspired by 3.7: Additive Waves - The Nature of Code. It also puts them along a semi-circle like this: