Weekly post
November 2, 2025 • 2 min
Multiplayer bug fixes
- Input replay file unit test now also tests late join
- Mod hot reload implemented
- Fixed obelisk going through portals causing crash due to its
handleDeadhandler in its Lua ability table - Fixed edge case for per-object registered RPC types being registered again at the wrong ID
- Pie slice debugging for state updates per object received on the client, using it to debug why player position isn't applied to client sim in input_replay.king_of_the_hill_prototype_level3.rab8_portalIssue.txt replay file
- Found the issue, it was due to a hard limit in the number of objects in the camera AABB that the server will process before just ignoring the rest in the camera.
- Fixed hibernation not working due to per-side hibernation being stored on client but the server would send them on one side most of the time only, so clients would store the updates without merging with other sides' hibernation statuses
- Improved advancedFindOpenSpace algorithm for placing sublevels and using excluded regions
- Fixed levels not being able to be sent in callTrigger and callMultiTrigger RPCs
Level design
- Working on a puzzle that involves getting to an obelisk
- Fixed Pentagon shape bugs since its introduction in October 2023
- Fixed some light beam bugs for SunForm
- Made Jammer shape.